Schlagwörter
addiction
2
gaming disorder
2
computer and video games
1
content analysis
1
cybersickness
1
dark triad
1
digital games
1
entertainment research
1
experimental research
1
games
1
gaming experience
1
locomotion
1
motivation
1
omnidirectional treadmill
1
passive repositioning systems
1
social media
1
virtual reality
1